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Sniper - Tier 4
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Crit Wave
- Adds a 400% bonus toward the chance of making critical hits against targets for the sniper and all group members; this effect lasts for one minute
- Requires a full level of adrenaline to activate
Logos Required :
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Target Painting
- Used against very powerful enemies to undermine their defensive and survival techniques; target painting is doubly effective in a group environment
- Limits enemy ground cover, improves targeting, and can even interfere with the enemy’s armor regeneration and movement
- Power cost is moderate, and the effect lasts for 15 seconds
Logos Required :
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Shredder Ammo
- Adds special Logos power to each shot fired; this contributes a second damage type to the sniper’s normal ammo
- Further training provides more damage type options (i.e. Physical, EM, Sonic, Energy, and Laser damage can be added)
- The effect lasts for only 20 seconds, and its power cost is somewhat high
Logos Required :
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Called Shot
- Snipers use this to make called shots on their enemies; the attack must be made within 20 seconds of preparing the called shot
- Possible effects include a lowered attack rate for enemies, damage over time, or double damage applied to the fired shot
- The cost is very low, making the ability ideal for frequent use
Logos Required :
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Torqueshell Gun
- Increases the damage inflicted by torqueshell rifles
- Advanced training also improves these weapons’ armor penetration
- Torqueshell rifles boast high range, and their general properties are similar to pistols and rifles
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