The Recruit is the basic enlistment classification and is considered to be non-specific and generalist in function, with basic armor and weapons provided. As players gain significant experience as a Recruit, they will gain familiarity with world interaction, accept and undergo missions, and better understand their preferred combat/support role when selecting their future military occupational specialty—the path of Soldier or Specialist. In addition, Recruits will be introduced to the mysterious Logos abilities.
The Soldier is the basic classification in the Combat Arms and is a prerequisite for higher level Tier selection in this career path. The primary responsibility of the Soldier is to inflict the most damage possible to the enemy. Soldiers will build upon the skills mastered as Recruits, as well as gaining access to, and becoming more proficient at, advanced weaponry, and armor selection.
The Specialist is the basic classification in Combat Support and is a prerequisite for higher level Tier selection in this career path. Like the Soldier, the Specialist retains all the skills and abilities learned as a Recruit and can apply these to a combat team in a basic infantry role. In their principle support role, Specialists can also use their radius-based skills and abilities to help teammates and themselves.
The Commando represents a specialized type of Soldier in Combat Arms who can deal and absorb enormous amounts of damage in battle. Combat teams looking to increase their damage outlay should consider Commandos to increase their overall firepower. Commandos have access to heavy weaponry and armor and new dedicated Logos abilities suited to an intense combat environment.
The Ranger is another specialized type of Soldier in Combat Arms where the emphasis is on stealth, misdirection, and distance fighting instead of straight-up combat. Rangers can provide operational intelligence and support for active combat teams behind enemy lines. Making use of specialized weapons, Rangers have access to powerful Logos abilities and micromechanics designed to strike fear in the heart of the enemy.
The Sapper is a focused classification in Combat Support for Specialists that wish to concentrate on becoming a robotics engineer and an expert in the art of hacking. Sappers can help combat teams access secure systems and hack enemy robotics to disarm them or even turn them on their masters. Micromechanics further increase the capability of the Sapper, adding tremendous support capabilities to combat teams with small robotic explosives.
The Biotechnician is a focused classification in Combat Support and represents an elite specialization for those trained as a Specialist. While the Biotechnician retains the skills abilities learned as a Recruit and Specialist for a principal support role, they are most useful in combat teams that want to repel their enemies while gaining a team member with a basic healing ability. Biotechnicians utilize their increased knowledge of biology, micromechanics, and Logos powers to create potent abilities that deal in healing, poisons, psychic phenomena, and biological manipulation.
The Grenadier is the ultimate expression of controlled aggression on the battlefield, available for those that wish to move into a highly specialized version of the Commando class. The Grenadier’s job is to dominate the battlefield quickly and efficiently, destroying attackers in swift, overwhelming attacks. The mindset of the Grenadier is pure aggression, where, as the old adage goes, the best defense is the best offense. Grenadiers can also assuage their fellow soldiers in combat, increasing their firepower, while directing the assault, not from the rear, but from the front, where they belong.
This military tactician concentrates his efforts on close combat and territory control. Once a Guardian digs in, it takes overwhelming force to displace him. Their offensive skills, while especially lethal in melee, are deemphasized in favor of skills at displacing damage, and securing the frontline against all odds. Squads interested in holding positions even under extreme circumstances should seek out the Guardian.
This military marksman is master of the rifle, long ranged warfare, and striking from cover. Delivering devastating surprise attacks on hostiles, these weapon experts are the scourge of the enemy. Any squad looking for someone to soften up the enemy before openly engaging them should seek out the Sniper.
This expert of subterfuge excels in moving into enemy territory undetected, and wreaking havoc through deception and misdirection. While still an expert with a gun, this class specializes in the stealthy aspects of war. Any team looking for a soldier who can move unseen, gather vital enemy information, as well as silently eliminate threats should look to recruit a Spy.
This military specialist is a demolitions expert, and utilizes a wide range of large scale attacks which can alter the course of battle. The Demolitionist can deliver massive attacks with timed precision or unleash wide spread damage across the battlefield. Any squad looking for someone to bring mass chaos and destruction to the battlefield on an unprecedented scale then the Demolitionist is the person for the job.
The Engineer represents the culmination of effort in the Combat Support classes, a highly specialized form type of Sapper that is an operations expert and versatile squad support class. Engineers can deploy portable generators and other battlefield devices to increase the staying power of a squad in the field, and can contribute to the battle by constructing temporary structures and disposable weapons. An Engineer is indispensable to squads looking for long-term deployments.
The Medic is an expert of microbiology and organic chemistry. They use this knowledge to heal and even resurrect allies, and inflict disease and death on the enemy. They are able to spread microorganisms across the battlefield for constructive and destructive purposes. Any squad looking for a military expert who can control the flow of battle through biochemical warfare should enlist a Medic.
The Exobiologist specializes in alien biology, and uses knowledge of anatomy coupled with the power of Logos to great effect. This class creates biological pets that other players can use. Additionally, the Exobiologist can gain some degree of mind control over creatures to calm them down or turn them against each other. Advanced knowledge of biochemistry lends itself to particularly deadly Logos-based attacks.